Exercise: Design an experience that will help connect people looking for a new pet with the right companion for them. Help an adopter find a pet which matches their lifestyle, considering factors including breed, gender, age, temperament and health status.
To gain insights and understand the problem from the side of the pet shelter's more, I went to visit the Laguna Beach Animal Shelter to interview and ask prospective pet owners, the humane society owners and volunteers a few questions about the biggest problems they face, listen, observe current pet adoption process, understand and to gain empathy.
" loading="lazy" width="2000" height="1369">What is empathy?
To feel what someone else feels. To walk in another’s shoes. This is the very first step in the design thinking process and ultimately sets the foundation for true innovation to occur by putting all assumptions and ideas aside and letting your users be your inspiration for the key problems to solve. A lot of times we shape a potential solution which really has no influence from direct conversations with our users. Basically, throw all previous knowledge out the door and all you need to for this stage is your genuine curiosity to solve a problem.
The objective: To help people articulate the latent needs users may not even know they have.
Observe: People watching is always fun but observing is about seeing users actions and hypothesizing why they are acting a certain way. This can also be a powerful tool to step into their shoes without having to disrupt their normal behaviors.
Observation technique: What is this person (or persons) doing? How are they doing it? (Body Language, etc.) Why are they doing it this way?
Engage: Getting out of the building and actually talking to your users is probably the most uncomfortable but potentially the most effective if done right. The thing here is not to blatantly go up and ask your user for the solution because most of the time we really don’t know what makes us happy. Engage in conversations that allow users to tell stories of their experiences.
Define → Ideate
Target Audience:
Two-Sided Marketplace
1) Pet Shelter Owners, Foster Care Pet Owners - Looking to sell pet
2) Prospective adoption pet owners - Looking to adopt pet
Problem:
There are millions of homeless pets in the US looking for a good home. People find currents solutions hard to discover or search for their right companion. Shelters have too much demand for sick and unhealthy pets. Shelter owners need technical skills to update information on the website, and often as volunteers that come and go information get's outdated and websites abandoned and not maintained from the people that originally created the website leaves.
Market Size:
Currently, in the United States, there are approximately 7.6 million homeless animals that enter animal shelters nationwide every year. Of those, approximately 3.9 million dogs and 3.4 million cats.
Questions:
Big questions that come to my mind, why are they currently not buying or selling enough so millions are still in foster care or pet shelters? Is it that the sellers can't promote and market them? Is it that buyers can't find and discover them easily enough? Or both? Is there currently too much supply of homeless pets and not enough demand? Are the animals too sick to care for, which leaves for a smaller target audience of people that have to take care for them?
Aha! moment: "Tinder for Pet Adoption"
Using brainstorming card prompt tools, constraints tool worksheet and How-Might-We brainstorm prompt from my Stanford d.school Design Thinking program materials, I began early design concepts and assertations.
" loading="lazy" width="2000" height="1500">Using the Constraints Tool from my Stanford d.school Design Thinking course materials and the "Yes, and..." approach I used it to creatively brainstorm new ideas off the top of head. I felt that there was the most excitement, interest and energy going towards "Tinder for Pets" that clicked so decided to go with that one and run with it." loading="lazy" width="1440" height="1170">
Began sketching early wireframe flows and concept gestures to include in the user interface including the main selector screen, profile page and search filter selector screen.
" loading="lazy" width="2000" height="1253">Build, test, learn, iterate, repeat. Main selector screen initial interface design concepts visual and interaction design.
" loading="lazy" width="2000" height="1500">The final concept pulled the ideas above into a cohesive interaction scenario. The proposed solution would make it easy, friendly and delightful for people to discover pets and refine by their criteria, similar to dating and relationships. I'm proud of a simple and creative solution in short amount of turn-around time of one-week of research, design thinking, prototyping, testing it with users and getting a strong positive response.
The next steps would be to interview and test the prototype to more prospective pet buyers and the adoption pet owners. Also, explore more on the shelter owners experience of creating a profile and updating information on the app faster than on their existing website or other pet finder tool services to make the switch to this tool. As well as implement the familiar Tinder-style gestures on the hi-fi prototype and add detailed pet information people care about in making their decision. A card-sorting technique with variables like location, weight, sex, size, age, personality, breed, color, health, good with kids, etc. in priority most important to evaluate and inform the information design.
Validated the solution for "Tinder for Pet Adoption" creates a fun and easy interface for matching people and pets. "Fetch" provides one solution and customer-acquisition channel to solve the problem of millions of homeless pets waiting for adoption with an intuitive, simple, elegant interface solution for people to search, discover and adopt fast and easily. Thank you for the opportunity Google, I had a lot of fun!